Jupiter Hadley
YouTuber & writer of Indie Games, lover of Game Jams, Co-host of IndieGameJams.com. Aiming to be the Queen of Indie Games. Also enjoys going outside from time to time and taking pictures.
js13kGames is a JavaScript coding competition for HTML5 Game Developers running yearly since 2012. The fun part of the compo is the file size limit set to 13 kilobytes. The competition started at 13:00 CEST, 13th August and ended at 13:00 CEST, 13th September 2021. Theme for this year was SPACE.
Read GitHub's tips and tricks article, check the Resources for tools,
read the Blog, and subscribe to the Newsletter - good luck and have fun!
The competition is organized by Andrzej Mazur from Enclave Games.
I'm running this competition on my own
in my free time. I usually acquire prizes worth more than 30.000 USD and send special js13kGames t-shirts to top participants for free. With gadgets and stickers, every single year, with free shipping.
To help me keep it all going you can send a few bucks via the PayPal button below, thank you!
Share the love for HTML5 games and support the js13kGames competition!
See the Contact section for more details on how to get in touch.
YouTuber & writer of Indie Games, lover of Game Jams, Co-host of IndieGameJams.com. Aiming to be the Queen of Indie Games. Also enjoys going outside from time to time and taking pictures.
Developer ⁄ Marketing ⁄ Community nerd at GitHub. Creator of Game Off. Probably playing Neptune's Pride or Magic: The Gathering Arena right now.
Graphic Designer, mom and wife. Open source and mobile games enthusiast. Making game designs for Enclave Games, t-shirt designs for js13kGames, writing inspirational posts and tutorials on Tutsy and making cool things for children at MAMAdesigner. Loves taking photos, drawing icons, and spending time with her family.
Creator of 50 games, 80 songs, 2 books, and One Game A Month. Mentor-in-residence at the HomeTeam GameDev.
Ania is a Software Developer and YouTuber who loves to teach JavaScript and React by building all sorts of retro online games.
Fullstack engineer at eBay, creator of tinyfont.js, past participant of js13kGames.
Michelle is a Developer Advocate in the realms of innovation and technology. Known as the “Hackathon Queen” 👑 you'll often find her on stage MC’ing or speaking on a range of topics from artificial intelligence, to business, community engagement, the future of work, and esports. With a background in both science and arts, Michelle has a passion for gaming and combines this with her experience in a range of industries. Michelle brings a unique insight into gaming and is a gaming journalist and Twitch Streamer too!
Partner Engineer at Facebook since 2017, working mainly on the Instant Games platform. I am a movie and video game addict, secretly dreaming of becoming a movie director. I joined and co-organized quite a few game jams (Global Game Jam in Singapore in 2018, 2019 and 2020, etc.). I am always excited to see how talented developers manage to make gems from constraints.
Product Owner and Board Member of the Defold Foundation, overseeing development of the free and source available Defold game engine. Co-founder of Refold. Worked with mobile game development since before the smart phones. Enjoys old school games and traditional roguelikes. Strong believer in the power of open source development with more than 150 open source projects on GitHub.
A game-AI researcher that is interested in automated game design and procedural content generation and a game designer ⁄ developer since 2005 creating more than 40 games on various platforms.
Dann is the Editor of Pocket Gamer, Managing Editor for 148Apps and AppSpy, as well as the founder & Editor in Chief of Big Boss Battle (B3). He believes that curation and feedback can create a better, more fluid industry.
Tom Greenaway is the gaming lead for Chrome and Web Developer Relations at Google. He's also a multi-award winning game designer having created Duet for Android and iOS which was downloaded nearly 20 million times worldwide.
Paul is CTO / Co-Founder of OPGames, focused on helping game developers successfully create decentralized games. He also leads the KERNEL Gaming Guild, a fellowship of the most talented builders in Web 3. He loves exploring the intersection of new technologies with game design, and believes that decentralization and shared virtual economies will revolutionize how we play games.
Dietrich leads developer onboarding and ecosystem support at Protocol Labs, growing adoption of their protocols through developer experience, browser integrations, and strategic collaborations. Before Protocol Labs, he spent over a decade at Mozilla building browsers, shipping a smartphone OS and running programs to scale devrel globally.
Johnny is an English-born Canadian with an addiction to Yorkshire Tea and Timbits. He runs documentation and developer education at Protocol Labs.
Aliaksandr studied business at UC Berkeley, worked in investment banking under Frank Quattrone, and spent 4 years selling and marketing MuleSoft and MemSQL products.
Vlad started his career as a professional TopCoder competitor and worked on mobile apps since 2009. He founded a 15 person mobile dev company and worked 3 years at Google on the Play Store.
Certified game developer and Founder of ZENVA - the world's leading platform to learn game making, VR, data science and full-stack programming. Since 2012, Pablo has been developing professional-grade courses that have helped over 1 million people learn to code and make games.
Fazri is a software engineer/entrepreneur with a decade of experience in system architecture, software development, live operations, and studio management. As the CTO of Lucid Sight he spearheads the technical operations for Colyseus Arena, a Cloud Hosting solution for the popular Open-Source JavaScript multiplayer game server Colyseus. In his carrer Fazri has focused on emerging technology development and has worked with top brands and companies including Mattel, DC's Justice League, Viacom, Samsung, Star Trek, CBS, MLB, Scopley, Deluxe, and WB.
Nathan is a Software Engineer at Coil who considers himself a gamer first and an engineer second. He's been working with and on applications using Web Monetization for the past year, and is eager to see the intersections between Web Monetization and game design this year!
Yuriy is a founder of Puma Browser – mobile browser focused on seamless payments and data privacy. Previously worked at Lyft, Facebook, Meteor, Cloudant and a few startups as Developer Advocate ⁄ Engineer. Grew up in 🇺🇦🇯🇵🇨🇦. Lives in SF now, enjoys tennis, moto rides, park walks and games.
Raf founded CrazyGames in 2013. Since then it’s grown to over 17M monthly users worldwide. Hundreds of game developers have tapped into that userbase to cross-promote and gain exposure to their games. Developers like SEGA (Sonic), Ubisoft (Hungry Shark Arena), Blue Wizard (Shell Shockers), Blayze Games (Bullet Force), and a vast community of indie creators. Find out how you can join them.
Grzegorz is a passionate programmer, game development enthusiast, and js13k participant (Masterplan, Riversed). He works as a Software Engineer for Spartez Software, an Appfire company, with a focus on the Whiteboards.io project.
Software Engineer at Apple, previously worked at the Mozilla Mixed Reality team. Web, computer graphics and game development enthusiast.
For over 20 years Josh Marinacci has worked as developer advocate, UX designer, researcher, engineer, and Twitch streamer. He has worked at such storied companies as Palm, HP, Nokia, Sun, and Mozilla. Formerly of Mozilla Mixed Reality team, currently working on Autonomous Vehicle Visualization. Josh believes in the power of technology thoughtfully applied, and the need for better human computer interfaces.
An experienced games developer with over a decade’s worth of experience ranging from AAA console games, XR and F2P mobile games for some of the largest companies in the games industry. Currently working as an engineer at PlayCanvas.
Joep leads the game developer operations team at Poki, the number #1 platform for play on web. Poki is on a mission to create the ultimate online playground: a place where players and game developers come together to play and create. They help a growing 300+ game developer community - including Kiloo (Subway Surfers), Hipster Whale (Crossy Road) and Colin Lane (Dunkers) to achieve success on web. Here's more information about how game developers can get their html5 games featured on Poki.
Daniel Keller comes from the data/information sector, and pursues the use of blockchain to further protect personal medical, financial and personal data through encryption and decentralized identification. Dan got involved in the cryptocurrency space through World of Warcraft, by using Bitcoin to buy "gold". He now works as the Chief Strategy Officer and Co-Founder of Flux, and helps push for a decentralized world with disruptive technologies.
Tim Sulmone is blockchain veteran and life-long video game addict. Beginning his journey by running a Bitcoin node in 2011, to then moving onto contributing towards various cryptocurrency projects, Tim is no stranger to decentralized infrastructure. He now leverages his experience as the Sr. Business Developer for Flux, to help further ensure that our world has a decentralized network to host on.
Victor is a software engineer passionate about design and the user experience. He thinks games are the ultimate user experience. Given that, they require feedback and early exposure, which is the best gift judges can provide to JS13kGames participants and what he's here to do!
Pawel has played countless computer and board games. His primary focus is game design. What makes the game project successful? How to create a real masterpiece? He is ready to play your games and share with you some valuable feedback.
Super Special is an appreciation of a given entry that was original,
unique and stood up from the others - handpicked by Andrzej Mazur.
Q1K3 is being awarded for the impressive ability of squeezing a Quake tribute into a 13 kb zip.
One hundred js13kGames 2021 t-shirts (plus fifteen in WebXR category and another fifteen in Decentralized one) shipped worldwide for free.
A total of $1300 from Grant for the Web in the Web Monetization category.
Coil membership plans for six months each for every participant.
A total of 1460 NEAR coins worth around $15000* from NEAR Protocol for the Decentralized category.
A total of 73 FIL coins worth around $5000* from Protocol Labs for the Decentralized category.
A total of 4000 FLUX coins worth around $2000* from Flux for the Decentralized category.
Ten PlayCanvas Personal plans offering a cloud-hosted, collaborative platform for building games, for 12 months each.
Two Personal licenses of Construct 3 game engine for 12 months each and two $50 asset store vouchers.
Fifteen copies of Pyxel Edit pixel art editor by Daniel Kvarfordt.
Ten lifetime licenses for Phaser Editor from Arián Fornaris.
Three CodePen Pro Starter accounts for 12 months each.
Five copies of Making Money with HTML5 - 2021 Edition ebook by Matthew Bowden.
Five Hamlet hosting plans for 12 months each from the NodeBB team.
Thirteen paid GitHub Pro plans - advanced tools for your private repositories for 12 months each.
Thirteen GitHub t-shirts of your choosing thanks to Lee Reilly.
Four coupons for the access to the entire catalog of courses on Zenva Academy.
Five Colyseus Arena Launch Pad plans for 12 months each.
One Proto.io account with Freelancer subscription for 12 months
for all team members.
Three SpriteStack 3D pixelart editor licenses by Rezoner.
Five Coil surprise swag packages.
Five Poki surprise swag packages.
The first three categories (Desktop, Mobile, and Server) are voted by participants themselves separately,
while Web Monetization, WebXR, and Decentralized category results will be judged by the experts.
There are six different categories, you can submit your game to any of them - it's up to you.
There are special pages for Web Monetization, WebXR, and Decentralized categories if you want to know more.
Full power of the hardware.
Handheld touch devices.
Node.js multiplayer.
Virtual reality.
Earn money.
Blockchain features.
All your code and game assets should be smaller than or equal to 13 kilobytes (that's exactly 13,312 bytes, because of 13 x 1024) when zipped. Your .zip package should contain index.html file in the top level folder structure (not a subfolder) and when unzipped should work in the browser. Don't overcomplicate building the zip package, it should unpack on any platform without problems. You can use tools that minify JavaScript source code.
The competition is focusing on the package size, but learning from others is also very important. Please provide two sources of your game - first one should be minified and zipped to fit in the 13 kB limit (sent via the form) and the second one should be in a readable form with descriptive variable names and comments (hosted on GitHub).
You can't use any libraries, images or data files hosted on server or services that provide any type of data - for example Google Fonts are not permitted (although you are allowed to ask users to live-load a web font to support some characters or emoji on devices that can't display them properly, but you have to make sure your game will work without them). Analytics and other stat-collecting scripts are also not allowed. All the game assets should fit in the package size limit (the A-Frame, Babylon.js, and Three.js frameworks are not counted towards the size limit, but you can use them only in the WebXR category). If you manage to shrink your favorite library below 13 kilobytes including the code itself, then you can use whatever you want, just remember about the 13 kB limit.
Main theme for the competition is announced on August 13th. It's highly advised to follow it in your game, because the judges will pay attention to that, but you can freely interpret the theme and implement it however you feel would be the best.
The competition starts at 13:00 CEST, 13th August 2021 and ends at 13:00 CEST, 13th September 2021. No submissions will be accepted after the end of the competition, although there may be exceptions to that.
You have to have the rights for every asset used in your game. Remember that the submitted games will be published and made available for everybody to see. On the other hand, you have the right to report any game publisher that will link to (or iframe) your entry on their portal without your permission.
Do not submit any old games or demos - you have a whole month to work on something new and fresh, this should be more than enough. Also, submitting Breakout or Flappy Bird clones taken out of a tutorial make no sense at all - try creating something at least a little bit more original. You can, however, use any available libraries and resources that are not yours, but you have the right to use them.
Your game must work and be playable in at least two browsers: latest Firefox and Chrome, but the more supported browsers, the better. There should be no errors - you can lose some points if your game is showing any errors in the console. Don't stress too much if there are any warnings, but if we cannot play your game, then it won't be accepted.
It doesn't matter if you're working alone or with your friends, just remember that the number of prizes is fixed, so you'll have to share your trophies with your teammates.
There's a special form to submit your game. Please remember that you have to provide two sources (see the Rule #2 for details) - a link to a public repository on Github and a zipped package. Participants are allowed to submit more than one game in the competition, though sending the same game as independent submissions targeting different platforms (for example separate builds for desktop and mobile) is forbidden.
Submissions will be checked manually and published after positive verification. This may take up to a couple of days, so be patient if your game is not yet online. I claim the right to reject any submission without giving a reason, although I hope I don't have to. I also have the right to update the rules of the competition at any time.
The voting among the participants will last for three weeks between September 14th and October 4th, winners will be announced on October 5th. Experts will give the games constructive feedback (one per game) during the same three week period - their comments will also be published on October 5th.
Remember to add prefix to your variables and create a namespace for your game when you save data to localStorage
as all the games on the server share the same memory when played in the browser. Also, be sure to NOT use localStorage.clear()
as it will wipe out all the data of all the other games. Manipulate the data you are sure is yours.
All the Server category rules, the sandbox server and the demo code can be found at github.com/js13kGames/js13kserver.
All participants and judges at js13kGames are required to agree with the following code of conduct. Organizers will enforce this code throughout the online event. We are expecting cooperation from all participants to help ensuring a safe environment for everybody.
js13kGames is dedicated to providing a harassment-free competition experience for everyone, regardless of gender, sexual orientation, disability, physical appearance, body size, race, or religion. We do not tolerate harassment of competition participants in any form. Competition participants violating these rules may be sanctioned or expelled from the competition at the discretion of the competition organizers. TL;DR: Be excellent to each other. For more details see Berlin Code of Conduct.
The following terms apply to participation in this competition ("Competition"). Entrants may create original solutions, prototypes, datasets, scripts, or other content, materials, discoveries or inventions (a “Submission”). The Competition is organized by the Competition Organizer. Entrants retain ownership of all intellectual and industrial property rights (including moral rights) in and to Submissions.
As a condition of submission, Entrant grants the Competition Organizer, its subsidiaries, agents and partner companies, a perpetual, irrevocable, worldwide, royalty-free, and non-exclusive license to use, reproduce, adapt, modify, publish, distribute, publicly perform, create a derivative work from, and publicly display the Submission.
Entrants provide submissions on an "as is" basis, without warranties or conditions of any kind, either express or implied, including, without limitation, any warranties or conditions of title, non-infringement, merchantability, or fitness for a particular purpose.
By entering your email address and sending a game through the submit form you agree to receive email communication about important events of the competition like announcing the winners or sending out the digital prizes, but also curated content from the partners about their tools, services, or job offers. I will never share your email with anyone though.
By submitting, you also grant the competition organizers the right to re-use the uploaded materials for advertisement of the competition in any form.
If You have any questions or propositions please feel free to contact us via e-mail: [email protected].
The other options include visiting our profiles on Twitter or Facebook,
or joining our Slack channel and sending us the private message.